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The waning dominance of the SimCity franchise in the genre has caused several other companies to release similarly themed games, like Cities XL (2009). The reboot, SimCity, attempted to bring the franchise back to its roots but was panned by critics and traditional fans for its forced online requirements, bugs in simulation, missing promised features and restrictions on city size. The changes to the formula polarized critics and its fan base alike.
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Subsequent games in the series attempted to remedy this, such as SimCity Societies (2007), which did not further deepen the gameplay along the line of city simulation but incorporates different gameplay elements such as social management. SimCity 4, released in 2003, was praised as a standard-setter among city-builders and keeps being widely regarded as one of the best games in the genre, despite its complexity and steep learning curve. The Anno series started in 1998 and established a high level of detail in graphics as well as an intense economy simulation and a distinct gameplay. True 3D graphics were not yet possible at that time, so the advertised 3D was actually a clever use of 2D graphics (an isometric projection) with mathematically generated terrain and overlaid bitmaps and sprites. The title also had elements of real-time strategy games when enemies attacked the city, and the line between city-building and RTS games has often been blurred with this kind of hybrid title. Elves, humans and dwarves each built neighborhoods with unique architecture within the player's town.
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The PC game Stronghold also appeared in 1993, and was advertised as " SimCity meets Dungeons & Dragons in 3D". Subsequent titles in the City Building Series followed, all simulating cities in past civilizations. In the same year, a blockbuster game which modeled cities in ancient Rome was published: Caesar. It started a series that continues ever since. Including The Settlers, which is set in medieval times and simulates a complex settlement and economic system dynamic, revolutionary at the time. The player's score was based on the well-being of his people.Ī second boost in genre popularity came in 1993 with the release of various games. Unlike the thousands of individual spaces possible a few years later in SimCity, each island in Utopia held only 29 "buildable" spaces for schools, factories and other constructions. The first sim game, Utopia (1982) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era. Subsequent SimCity titles such as SimCity 4 soon followed when high sales of the game demonstrated its popularity. Indicators of success were maintaining positive budget balance and citizen satisfaction.
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Players followed personal preferences in design and growth. The city-building game genre was established in 1989 with SimCity, which emphasized continuous building rather than a set victory condition.
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It was subsequently adapted into The Sumer Game (1968), later known as Hamurabi. The earliest city-building game was The Sumerian Game (1964), a text-based mainframe game written by Mabel Addis, based on the ancient Sumerian city of Lagash. See also: Chronology of city-building video games